The screen doesn't scroll up or down when you look up or down for a certain period of time.If Sonic and Tails are both hit at the same time while carrying at least one ring, an overabundance of rings will pop out regardless of how many they actually possess.The timer resets to 9:00 before hitting 9:59, allowing the player to test stages for extended periods.Locking on this prototype with Sonic & Knuckles will unlock the full Blue Sphere game.Spawned monitors can only be broken once per life/Act.If Sonic has passed a signpost, entering and exiting debug will not allow the player to regain the ability to control him.Sonic retains his land speed if entering debug from water, and exiting to land.Entering and exiting debug while submerged will not reset Sonic's underwater timer.Sonic cannot enter debug when he is in his death animation.Sonic cannot enter debug while he is being knocked back.When Sonic is hit without rings, he'll only be knocked back The only way for him to lose a life is by drowning/falling into a bottomless pit.Sonic's speed and velocity don't reset when exiting debug.Debug mode follows the logic of Sonic 1.The explosion sprites are the ones in Sonic 1.The ground speed cap from Sonic 1 is still present.The spike damage behavior works the same way it does in Sonic 1.Further, the sound for when Sonic spins in Sonic 1 is heard as there is not yet a specific sound effect for the spin dash. The spin dash is a work-in-progress, as Sonic and Tails can only charge it once. ![]() The sprite of him getting up would later be polished and reused for when Sonic leaves his "lying on ground" idle animation.
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